<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sabercross Devlog - itch.io</title><link>https://strike-frame.itch.io/sabercross</link><description>2D action RPG prototype with a timed strike combo system</description><item><guid>https://strike-frame.itch.io/sabercross/devlog/1311586/racing-mode-update-1</guid><title>racing mode update 1</title><link>https://strike-frame.itch.io/sabercross/devlog/1311586/racing-mode-update-1</link><pubDate>Fri, 09 Jan 2026 20:37:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0OTM5MzkyLnBuZw==/400x224%23c/l2Obyo.png"/><p>To handle track layouts, I made a function that places in game collision barriers based on ascii line chars. I wanted to see how close I could get it to align with an already drawn track graphic. It&#039;s...</p>]]></description></item></channel></rss>